Diploma project · In development

Short challenges. A clearer view of your progress.

A mobile app concept connecting cognitive tests, daily practice and personal performance in one experience.

Role
Product Designer
UX/UI Designer
Focus
Mobile App
Product Design
Status
In Development
Relay - Memory daily training
Relay - active Sequence test

Development Roadmap

From defining the product to refining the experience. A live view of the work, not a release schedule.

  1. Completed

    Research & Definition

    Product challenge, proto-persona and competitive analysis.

  2. Completed

    Product Structure & UX Flows

    Information architecture and the core training paths.

  3. Completed

    Visual Identity & Design System

    Identity, category colors, icons and reusable components.

  4. In progress

    UI Design

    Refining core screens and supporting interface states.

  5. In progress

    Interactive Prototype

    Connecting and refining the main interaction paths.

  6. Upcoming

    Planned Screens & States

    Onboarding, settings and the daily training summary, as outlined in the product documentation.

The Idea

Not just another score. A reason to come back.

Three categories. One daily practice. Relay brings Memory, Reaction and Focus into a connected experience, with feedback after each challenge and a view of personal progress over time.

The concept separates showing up from performing well: daily activity supports consistency, while the proposed rating reflects test results rather than accumulated XP.

Memory

Recognize patterns, remember sequences and reproduce them.

Reaction

Respond to short challenges through timing and quick decisions.

Focus

Stay attentive and concentrate on a specific task.

Behind the Decisions

Four chapters connect the documented product challenge to the structure and daily flow of the current concept.

The Product Challenge

Product context

Short cognitive tests become one connected daily experience.

Relay is a mobile app concept for short cognitive tests across Memory, Reaction and Focus. It brings daily challenges, result tracking and a competitive rating into one consistent experience.

Defined challenge

An isolated score says little about progress.

A single test captures a moment. Without a connection to prior attempts, the current performance and the next goal are difficult to understand.

Design objectiveCreate a short, motivating daily experience that connects the tests, makes results understandable and tracks personal progress over time.

Competitive Analysis

Five products reveal different models for tests, training and motivation.

Four direct competitors and Duolingo as an indirect reference were compared through public information and official product documentation.

Direct competitors

  1. Human Benchmark

    Standalone measurement of specific cognitive abilities.

  2. Lumosity

    A personalized cognitive program with an initial measurement.

  3. Elevate

    Development of language, mathematics and memory skills.

  4. Peak

    Short games with adaptive training formats.

Indirect reference

  1. Duolingo

    A learning product used as a reference for habit-building mechanics.

Comparison matrix

How progress and competition work

The products use different measures for performance, progress and competition. Relay describes a proposed model, not a launched or validated system.

Feature / ComparisonHuman BenchmarkLumosityElevateDuolingoRelay (Planned)
Core experienceStandalone cognitive testsPersonalized daily brain trainingSkill-based daily workoutsLanguage lessonsCognitive tests + daily routine
Primary progress metricTest scores and percentilesGame, cognitive-area and overall LPIEPQDuolingo Score, course progress and XPRecent-performance rating
Competitive comparisonPer-test percentilesAge-group LPI percentilesAge-group rankings + XP leaguesXP-based weekly leaguesRating-based leaderboard
How repeated practice affects progressIndividual test resultsRecent scores can update LPIFirst 7 wins per game count dailyLessons and practice can earn XPUp to 3 rated attempts + 1 daily update
Progress structureIndividual testsGame, cognitive area and overall LPIGame and category performanceCourse progress, Duolingo Score and leaguesTest, category and overall rating
Practice without affecting competitive ratingNo separate mode documentedZen Mode does not affect LPIReplays after the daily max do not affect EPQ or XPNo equivalent separate mode documentedSeparate free practice

Competitor mechanics reflect official product documentation reviewed in October 2026. LPI, EPQ, XP, Duolingo Score and the proposed Relay Rating are different systems, not equivalent measures.

Why Relay takes a different approach

Relay is designed around a simple principle: playing more should not automatically mean ranking higher.

Its proposed rating system prioritizes recent test performance across Memory, Reaction and Focus. Limited rated attempts help reduce repetitive score farming, while free practice remains separate from competitive progress.

The goal is to make rankings reflect how users perform, not simply how often they play.

Design interpretations

What the comparison suggests for Relay

  1. Quick access to tests

    A test should be easy to find and start.

  2. Results in context

    Result history helps explain personal progress.

  3. Structured daily activity

    A clear start and finish make the daily task understandable.

  4. Separate consistency and performance

    Showing up and performing well require different metrics.

This is a desk review, not user testing. The opportunities below are design interpretations that still need validation.

Information Architecture

Four main destinations organize four different intentions.

The sitemap separates today's activity, test discovery, competitive comparison and personal history. Designed, in-progress and planned UI work are marked independently.

In progress

Home

  • Daily trainingIn progress
  • Current progressIn progress
  • Active testDesigned
  • Test resultDesigned
  • Completed trainingPlanned

In progress

Tests

  • Memory, Reaction and FocusDesigned
  • Test selectionIn progress
  • Free practicePlanned
  • Test resultDesigned

In progress

Ranking

  • Overall ratingIn progress
  • User positionIn progress
  • RankingPlanned
  • Leagues and ranksPlanned

In progress

Profile

  • Personal statisticsIn progress
  • Rating by categoryIn progress
  • Result historyIn progress
  • Personal recordsPlanned
  • SettingsPlanned

Initial access also documents Welcome, Introduction, Register or Login and Enter app. The diagram focuses on the four main in-product destinations requested for this case study.

User Flows

The daily routine is a conditional loop, not a four-step sequence.

The documented flow returns to Home after every result, updates progress from 0/3 to 3/3 and repeats until the three categories are complete.

Enter Home - 0/3 complete
Start daily training
Instructions provided?Yes - review instructionsNo - continue directly
Start the category test
Complete the test
Review the result
Return to Home - progress updates
Tests remaining?
Yes - continue to the next category
No - completed training 3/3
Daily summary
End - 3/3 complete
Repeat for the remaining Memory, Reaction and Focus categories

Home, test and result screens exist in the prototype. The full progress loop, completed training and daily summary states are planned. Instructions appear only when the selected test provides them.

Visual Identity & Design System

A focused identity system built around one recognizable signal, one type family and three functional category colors.

A signal that carries the product forward.

The Relay symbol abstracts the folds of the brain into a compact mark that subtly suggests the letter R. Paired with the custom wordmark, it creates a clear signature from the app icon to full product communication.

Typography

Onest

Onest keeps every level direct and readable.

The same geometric sans serif carries product headings, instructions, results and compact interface labels. Scale and weight create hierarchy without introducing another visual voice.

  1. Display64 / 74 - Medium

    Daily training

  2. Heading32 / 40 - Medium

    Your result

  3. Body16 / 24 - Regular

    Complete one test from every category.

  4. Caption12 / 16 - Regular

    PERSONAL BEST

Color system

Category color gives each task context.

Memory, Reaction and Focus keep distinct accents while the dark neutral foundation holds the experience together. Color identifies the category, not a different interface pattern.

Memory#1E61E6
Reaction#E67B1E
Focus#1EE635

Background#00000D

Primary text#FBFAFF

Secondary text#7E7C97

Inside Relay

A closer look at the product, from finding a challenge to understanding the result. Original Bulgarian UI from the current Figma prototype.

Find your challenge

Different skills. A familiar starting point.

The test library gives every category its own visual character while keeping selection and navigation consistent.

Memory test library
Reaction test library
Focus test library

Test library / Memory, Reaction and Focus

Build a daily rhythm

Three categories move through one connected routine.

The Home experience carries progress from Memory to Reaction and Focus without changing the underlying structure.

Relay - Memory daily training
Relay - Reaction daily training
Relay - Focus daily training

Daily training / Category progression

Sequence test instructions
Active Sequence test

Sequence / Instructions and active test

Complete the challenge

Clear guidance leads into focused interaction.

Sequence explains the task before moving into the active test, keeping the interaction direct and easy to follow.

What's Next?

The foundations are here. The experience is still taking shape.

The next work is to connect and refine the prototype, resolve the remaining daily-training states and extend the supporting screens. This case study will evolve alongside those decisions.

An original diploma project in development. No launch date is set.

Let's Connect

Feel free to reach out for collaborations or just say hello